The innate nature of humans is to be creative. In the era of technology, machines will become the workforce. One domain that will always need human visioning and execution is creativity. We help our students to realize their creative nature and utilize it for a professional and societal impact.
The Bachelor of Design program at Rishihood University immerses students in focused training, interdisciplinary inquiry, and practice-based collaborative learning. Creators and scholars master established art and design fields and advance emerging ones in an education that reflects students’ passions, challenges them academically, and prepares them to create a more just, more beautiful, and better-designed world.
Core Creative Studies provide an exciting, exploratory experience with learning that underpins all future creative practice.
There is an emphasis on “drawing”, exploring its many forms from representational and technical to experimental and abstract. The Unit helps embed the University’s “holistic” approach to education by stressing that creative practice cannot be separated from the wider culture. Creative thinking sessions are a major part of the curriculum, aiding ideas generation and encouraging lateral approaches to project work.
A) Creative workshops
B) Technical workshops
The “Ecosystem” approach which is a key feature of the University’s philosophy is exemplified strongly in this Unit. Through lectures, seminars, visiting speakers, and educational visits, students gain an understanding of the history and contemporary context of Art, Design, and Media. Their fundamental connection and importance to all aspects of social and cultural activity are explained and discussed.
Examples include analysis of areas such as Film, Advertising, Publishing, Social Media, Artificial Intelligence, and the impact of New Technologies. Important points in Art, Design, and Media history such as the Art and Craft movement, the Bauhaus, Art Nouveau, Minimalism, Pop Art, Post-Modernism, and Globalization are fully explored in a global context.
During this Unit, students will gain a much clearer understanding of the practical, theoretical, and professional aspects of specialist areas and use more specialist resources and processes to create, design and make. There will be group projects as well as personal projects which encourage creative, innovative thinking and making. The “playful” nature of creative practice is still considered important to ideas generation and embedded within the projects. Students will begin to put in place an online Portfolio using a suitable platform.
Electives – Kinesthetic art, Photography, Ceramics, Glass, AR/VR, assistive technologies, 3D digitization.
Immersive Experiences for Impactful Learning
PRODUCT DESIGN – This field of design will help You in iterating, designing and developing products, services, processes and interfaces. you will create new procuct line (consumer and industrial) which can serve for the betterment of people, addressing to specefic needs, cater to new markets and is usercentric.
PRODUCT DESIGN & DEVELOPMENT – What is design and different definitions attached. Understanding the evolution of design and its spectrum. Understanding Product Attributes, Function and Emotion Introduction to Design Research and Product Analysis – Diachronic, Synchronic. Sustainability in Design and its importance. Understanding Bionics and nano technology in design.
MATERIAL BEHAVIOR AND PROCESSES – Understanding material behavior, their chemical properties. The processes applied and limitations. Molding, thermoplastics, 3D Printing, Clay, Composites etc. and the variations in strength and structure of each material. This will enable students to explore and innovate new materials through combining various techniques and innovating new solutions.
FORM STUDY – Understanding Form, form abstraction and biomimicry. Introduction to 2 dimensional and 3-dimensional form, textures, material exploration. 3-Dimensional Geometry and its significance in generating complex forms and structures. Using combinatorics as a method of 3Dform generation. Learning and understanding will progress from manual methods to digital methods and software’s.
APPLIED ERGONOMICS – This module will enable students to understand the concept of system design in product design, Analysis of MME system design, how to assess the interface design, Human factor in Design, Body dimensions and its application in design. Design from the view point of biomechanics, Work posture analysis, Static and Dynamic work, The visual, auditory and thermal environment and their impact on design. Moreover, universal design will also be a sub part of this module i.e. Design for the physically challenged.
PRODUCT INTERFACE DESIGN – Focusing on the study of form and function and ergonomic requirements. This interdisciplinary module will help students in learning the process of developing interfaces and different interactions. Understanding of user centred participatory design, students will be expected to showcase prototyping techniques.
SEMANTICS – In this module, different theories of product semantics are taught focusing on logical design approach to come to a meaningful product. The approach is also seen in context of taxonomy of objects and developed further as an analytical as well as generative tool. The influencing factors for product form are modelled to include the concept of product identity. The approach is used to discuss new issues faced in the global markets and ends by suggesting how bi-cultural identities can be consciously developed through product form.
DESIGN MANAGEMENT – This module will enable students to have designer and entrepreneurial attributes – How to set up a design office/ start-up, marketing and branding, funding, legislative procedure, financial and government policies, professionalism and ethics, management of design process, patent and registrations.
CRAFT APPRECIATION – This module helps students to work and understand the culture from the grassroot level of artisans and craftsmen. Craft as a means to explore material, process and Form. Study of Form ceramics, in Bamboo, stone and wood carving and other Craft. India and craft tradition with design intervention and its application for contemporary society.
DESIGN RESEARCH – In this module, students will do an extensive research and will present an insightful report. With continuous engagement with their professors and industry, they work towards exploring and applying new solutions, new materials and media.
HISTORY OF ART AND ARCHITECTURE – Objective of this course is to analyze and understand various art forms and understand their application in interiors. How the influences of social and cultural aspects are reflected on interior design.
Understand the Evolution of Interiors in Indian and Global context.
MATERIAL STUDY AND STRUCTURES – The course provides information on the properties, management, specifications, use, application and costs of the materials used in the interiors. To impart knowledge on the various materials while highlighting the current trends and innovations in the usage of interior design materials.
To gain an in-depth understanding of the concepts associated with framed structures.To provide knowledge of the different forces, force systems and structural behavior of different members due to applied forces.
TECHNICAL DRAWINGS – The course introduces the fundamental techniques of concept sketches, design development sketches, presentation sketches, presentation renderings and architectural drawings and develops the appropriate skills for visualization and representation. To introduce representation and design drawing techniques and to facilitate effective visual communication.
ENVIRONMENTAL DESIGN – The focus of the course is to impart scientific building design and site planning as related to climate, particularly to tropical climates as found in India by giving importance to human comfort in interior spaces through natural elements. To equip the students with the basic understanding of climatic types in India and the impact on requirements of building design and site planning. To introduce them for planning for thermal comfort, day lighting and natural ventilation, familiarize them with the data, methods, principles, standards and tools for planning and designing for climatic comfort.
ART STUDIO AND SPATIAL PLANNING – Space Planning provides a specific design methodology for understanding the nature of spaces, scale and space within a space along with elements and organisation. To impart an understanding of perception of interior space through architectural elements. The fundamental objective of this course would be to develop a strong sense of space and the translation of space in its three-dimensional form to two-dimensional and vice versa. The structure of the course will emphasize the elements and principles of art as aspects that can be manipulated to add and remove focus both visually and conceptually. Within the comfort of each student’s own visual language, each will be initiated to explore the limits of their predetermined knowledge. The development of an individual aesthetic will be encouraged.
BUILDING SERVICES – This course is intended for understanding the significance of the essential components in Interior Design, understanding electrical services and utilities, generally installed and special types of services and facilities in the interiors and focusing on the principles as well as practical aspects and solutions. To expose the students to various ways to provide information on the principles of water supply and sanitation, design and functioning of water and sewerage systems. To develop the understanding of layout, functioning and application of utilities and services in the interiors.
SUSTAINABLE DESIGN – This course will enable the students to have an understanding of the importance of sustainability and the understanding of “green” design, green building technology, renewable energy, water conservation techniques and sustainable practices.
PROFESSIONAL PRACTICE – This course provides an overview of rules and regulations in Interior Design practice. To impart awareness and technicalities of code of conduct in professional practice. Legal, technical and financial aspects of Interior Design practice and management skills for professional practice. Role of Interior Designer in society: Interior Design Profession as compared to other professions. Difference between profession and business. IIID and other organizations related to the interior design profession. Interior Designers approach to works, ways of getting works: types of works, works partly executed by other Interior Designers : various precautions to be taken before taking up the work, conditions of engagement between interior Designer and client:commencement of work.
ARCHITECTURAL ACOUSTICS AND LIGHTING – This course is intended to study Acoustics as determinants of built form with an emphasis on the application to the Interior spaces.To equip the students with tools for application of acoustical design in interiors. The knowledge of specific acoustic and lighting requirements of different spaces.
Skills to deal with acoustic and lighting problems within buildings. Knowledge that enables to deal effectively with specialists and consultants in acoustics and lighting.
INTRODUCTION TO COMMUNICATION DESIGN – CULTURE & SUBCULTURE
In this course, students learn the basic concepts of visual communication focusing on conceptual development, technique, and design tools. This course provides an in-depth study of graphic design principles and their applications to the industry. Students learn to use motion graphics as a medium for experimentation and communication. They study motion and interactivity in the context of aesthetic, cultural, historical and critical issues.
Students learn essential design processes and techniques in their exploration of time-based media both as a tool and as a medium for evolving designers.
The student will be able to understand the principles of graphic design, their applications, and understand the graphics/motion in terms of our society today.
COMPUTER GRAPHICS – This course helps students explore spaces, volume, form, and movement. It teaches students radii manipulation, form transition, and morphology. It highlights the character of a film through development, modelling, and animation and develops character structure employing rigging, skeletons, deformers, and scripting. Students learn how to combine the principles of traditional and modern 3-D graphics. They learn to represent objects and spaces using drawing and computer graphic tools and techniques.
On completion of this course, the students will be able to:
LIGHT, COLOUR AND DESIGN – Students learn to make visual observation through the study of colour and composition. Students analyse the cultural, social and psychological implications of colour in everyday life. Colour interactions such as Relativity, the Illusion of Transparency, the Bezold Effect, Redistribution and Contrasts of Extension, Clash, Vibration and Spread are thoroughly studied through a series of projects culminating in a final that focuses on the use of colour in each student’s specific discipline. Students will have developed aesthetic sensibilities and will be able to use various media tools for communicating visually by applying design, colour and concept with purpose.
PUBLICATION DESIGN – This course aims to teach students of the design industry surrounding publication media such as magazines, newspapers, books, and others. The course covers format, identity, audience, content development, and emerging formats, and concentrates on skills in typography, layout, and photo editing. Students learn to take a look from beginning to end without changing the essence of it. They learn to develop a style template, articles, ads, and front and back covers of books.
Students also explore the context of posters through history and build skills to combine type and image at a large scale for poster-making.
WEB DESIGN – The course aims to teach the concepts and principles of user experience, and technologies and languages used to design and build modern interactive backgrounds. Students understand the web as a medium and learn the basics of HTML, CSS, and JavaScript for web designing. The students also understand the applications of graphic design in web systems. The students will also be analysing the problems. After the completion of this course, students will be able to design front end web pages using technologies such as HTML, CSS, and JavaScript.
CHARACTER AND LAYOUT DESIGN – MOTION GRAPHICS & ANIMATION – Students learn to design their own stop-motion figure—sculpt the parts, build a wire structure, learn various jointing methods and detailed sculpting with polymer clays. The figure will be assembled, painted and dressed. They will explore how to design sets – where the doors, windows, cars and lampposts need to work on cue, as well as the techniques of miniature set and prop construction.
DESIGNING FOR VIRTUAL REALITY (VR VX) – This course teaches students to use graphic design as a moderator between humans and technology. It explores and creates visual representations of how humans and machines interact. Students perform research to understand the impact of virtual reality on design, communication, and production. After the completion of the course, students will be able to create prototypes of immersive experiences and designing virtual and physical interfaces.
Students use Adobe After Effects to create visual effects, 2D and 3D animation, and broadcast graphics. This allows them to control each element of design and digital effects with precision. They learn to create motion paths (Bézier curves) and layered compositions using animated masks and filters.
STORYTELLING AND STORYBOARDING – This course works in two parts, the first aims to teach students about storytelling with pictures and the second covers the methods to portray the essence of a story by means of quick and accurate sketches.
In the first part, they learn the relationship between character and story development, how to compose images, and arrangement of images in a sequence to present a coherent and emotionally effective story.
In the second part, students develop and create a sequential series of staged drawings. They form scripts plot, situations, and conflict from rough sketches to finished presentations. Students also explore staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story’s action.
VISUAL IDENTITY & BRANDING (LOGO/TYPOGRAPHY/COLOR/GESTALT THEORY OF PERCEPTION) – Students will understand the importance of audience and personas, brand promise and purpose, brand values, and brand personality. They learn the process for brand positioning, strategic thinking, brand case studies, integrated brand communications, the launch of new products, target audiences, and a collaborative design process.
Students also dive into the aspects of motion branding, where they focus on integrating time-based elements like space, pacing, audio, and interaction with brand identities.
SUSTAINABLE GRAPH
The Bachelor in Fashion Design course at Rishihood University not only enables students to learn about the history and cultures of fashion but also equips students with all the essential skills required to make a mark in the dynamic world of fashion. Enroll in the top Bachelor in Fashion Design in India today and embark on a creative journey where your imagination knows no bounds.
FASHION CULTURES & HISTORY – This course offers students an opportunity to learn about the cultures of fashion and dress through the lens of critical fashion history and theory. Students will learn and develop high-level writing, research and analytical skills to interrogate fashion as global industry and bodily practice.
FASHION IMAGING & ILLUSTRATION – This course is forward-thinking and challenging; it will enable students to understand and develop cross-media professional practices. Through the exploration and integration of analogue and digital platforms, students will have the opportunity to produce immersive experiences using new and emerging technologies in showcasing their ideas and design developments.
FASHION DESIGN TECHNOLOGY – This is an intensive course enabling students to develop the skills required for entering the fashion industry. Based on the approach of experimentation, students are introduced to diverse approaches to research, leading toward a greater sense of integrity and identity in their designed outcomes.
It will also help students in developing their essential skills in innovative pattern-cutting and garment technology to prepare for a successful career in the commercial fashion industry.
FASHION INNOVATIVE DESIGN DEVELOPMENT – The fashion industry is fast-changing. There is a shift and an urgent need to reform production practices to be more agile, cleaner, and smarter. Students will get an understanding of society and how to move to more sustainable practice, which involves more than material resources. The course embraces innovative ways of thinking and developing the entire product. Hence, enabling students to design and develop smart and intelligent clothing.
FASHION PSYCHOLOGY – This course provides the critical insight into human behavior, society and culture which are the key elements to understand and improve the human aspects of the fashion business. It emphasises the application of psychology to positively enhance the industry’s impact on its workforce, consumers and the environment.
FASHION & TEXTILE FUTURES – This course will focus on the importance of sustainability for fashion practice to help shape the next generation of sustainable brands and fashion pioneers. It will also help in understanding how fundamental production along with innovation is currently shaping the fashion ind
The Immersive Media Technology program is a modern and comprehensive bachelor’s degree in design that helps students gain the necessary technological skills, knowledge, and creative thinking for success in the fast-changing field of immersive design and extended realities (AR, VR and MR).
The 3 verticals of this programme will be Art and design, gamification and immersion.
This program is for individuals who are enthusiastic about pushing the boundaries of immersive design and technology, who aspire to shape the future of technology with extended realities (XR).
By blending theoretical exploration, practical application, and hands-on experiences, students will acquire a profound grasp of the foundational theories, technical aspects, and design principles that form the basis of immersive technologies. They’ll delve into the potential of immersive design on various platforms, such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and other emerging XR technologies.
The modules will establish a solid foundation for students to investigate the possibilities of XR technologies and comprehend the ethical, social, and cultural implications of their design choices. This interdisciplinary approach fosters collaboration and empowers students to develop a diverse skill set aligned with their unique career goals.
Register your interest with our 3-step selection process-
1
Online Application
2
Aptitude Test
(RSAT / SAT / ACT / CUET/ NIFT/ NID)
3
Personal Interview