Bachelor of Design
Game Design

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. It is a multidisciplinary and integrated programme where students deal with technology and design.

Students of Game Design learn graphics, programming, animation, digital editing, development of
game play, photography, videography among others.

What will you study?


This course aims to teach students about the visual components that help in expression through film. It will focus on the definition, analysis, and structure of the design. Students will learn about the required skills for animation, dynamic and interactive visual designing.

The course will also focus on teaching methods to perform data analysis and use it for the design process and prototype creation. Students are made aware of the challenges of visualisation. They will build skills for creating visual representations of the design. 


This course aims to teach students about developing and representing 2D objects for games.  Students learn how to combine the principles of traditional and modern 2-D graphics. They learn to represent objects and spaces using drawing and computer graphic tools and techniques. They learn how to express and explore using points, lines, planes, and volume and understand it in relation to nature and environment. They understand frame of reference, point of views, principles of colour theory, balance, proportion, order, symmetry, rhythm, grids, layouts, and asymmetry.


This course aims to provide knowledge of the mathematical tools that are needed in creating, editing, and manipulating graphical objects. The course will focus on:

  1. linear algebra in 2D and 3D space
  2. analytical geometry
  3. calculus

Primary emphasis will be to understand linear algebra and its applications in geometry and graphical systems. The objective of this course is to have students understand mathematical tools — algebra, geometry, and calculus — used in graphical design. Students will be able to use these mathematical theorems to modulate, create, and manipulate graphical pieces and designs used in a game with ease.


Students will learn the history of computer gaming, the foundation of traditional games, and forms of contemporary games. They will select and examine products to understand the process from conception to delivery. They will further learn about game theory and develop their critical evaluation skills and appreciate the relationship between audiences, genres, and platforms and understand how to create the experience desired by the audience of the game.

The objective of this course is to have students be able to describe games through their structures and gaming concepts and theories. The students will also be able to tell the difference between the art and science of gaming design.


This course helps students explore spaces, volume, form, and movement. It teaches student radii manipulation, form transition, and morphology. It highlights the character of a game through development, modelling, and animation and teaches character setup using rigging, skeletons, deformers, and scripting. Students learn how to combine the principles of traditional and modern 3-D animation. They learn to represent objects and spaces using drawing and computer graphic tools and techniques.

On completion of this course, the student will be able to:

  1. Identify design elements, features, and principles for a 3-D design
  2. Create and animate 3-D objects for games
  3. Identify materials and lighting for a game environment


This course introduces the student to the fundamentals of sound. It presents procedures, language, and implementation of sounds in games, and teaches students to establish a sense of place and concepts of realistic sound. 

It aims to teach students the process of planning and creating audio for games by using sound recording and editing as primary tools and linking this to the cycle of game development holistically. 


Through this course, students learn about form and aesthetics. They learn to identify a form, along with its abstraction, expression, and meaning to a viewer. They learn to create movement in 3D objects in time and space using 3D modelling software.

After the completion of this course, a student will be able to explore form relationship in 3D and create moving 3D objects.


Students will understand the meaning of interactive media and what products and services comprise of it. They will learn about the fundamental technical and aesthetic principles in the design of interactive media such as storytelling and narratives, information structuring in time and space, multi-modal interfaces. They also understand the impact of interactive media Designing on the public.  

The course aims to sharpen the perception and narrative skills of the students through introduction to:

    1. Premise and problem statement
    2. Characters and personas
    3. Plots and scenarios
    4. Conflict, Action, and resolution  

It tries to guide students through an understanding of the need for storytelling in a game through the role of artistic expression, and nature of media play in a game. They also learn storytelling through stills and videos


This course will be giving an introduction to the aesthetics, jargon and popular trends for interface design for games. Students will be learning about 2-D and 3-D spaces and user/camera perspectives and how to align UI to users and activities. It also provides an overview of the principles and methodology of UI and UX design along with current industry trends. The students will also learn about common mistakes made by designers while designing UI/UX.


Students will learn the methodologies for UI usability testing

  1. Combinatorial testing
  2. Cleanroom testing
  3. Functionality testing
  4. Compatibility testing
  5. Tree testing
  6. Regression testing

The course will put emphasis on the understanding the issues for game interfaces and using assessment methods for checking usability.

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